Kaolan

A Battle Strategy Card Game

Kaolan is an exciting trading card battle game. It can be played in four ways: Match Play (single pack), Tournament Play (multiple packs), Power Play (head-to-head), or Single Play (solitaire). All versions use a Master Deck of 60 original cards but Booster Cards can be added to allow for an endless variety of challenging play.

Features

The Cards

The Kaolan Master Deck consists of four types of cards: Character Cards, Power Cards, Special Ability Cards, and Opportunity Cards. There are five Character Cards in three colors: Starmaster, Diamondback, Stinger, Claw, and Flame. Each one lists a level number, the number of Power Cards that can be added and the numbers of a single die needed to challenge another player. The Power Cards come in three colors and have only numbers on them. Special Ability and Opportunity Cards are marked by name and contain different text for each one.

The Kaolan Booster Packs are sets of ten cards that can be added to the Master Deck. Each Booster Pack may contain special cards with additional special abilities, powers, or opportunities. Any Booster Pack may also contain gold Character or Power Cards which can be used by any color.

Character Cards

Each Character card has an image of a beast with its name at the top and its symbol. There are three standard colors of Characters: red, green, and blue. (Gold Characters are also possible with Booster Packs). Character Cards also list three characteristics: its level number, the total number of Power Cards it can hold, and the number needed to initiate an Attack. The Cards number indicates the maximum number of Power Cards that can be added underneath the Character Card. The Attack number indicates the numbers needed to roll 1D6 in order to attack.

Power Cards

Each Power Card contains only a single number in the center and on the sides in one of the three Character colors. They can only be used by Characters of the same color. Each number represents the possible result of a roll of two dice a Challenge. If the number is matched, the Challenge is successful.

Special Ability Cards

Each Special Ability Card displays a special seal and lists an ability that can be added to any Character. No Character may have more than one Special Ability at a time under one card. The Special Ability Card is placed underneath a Character along with its Power Cards and has a special code on the side to help identify its use.

Opportunity Cards

    Each Opportunity Card lists an action that a player may take during a turn.

Special Booster Pack

The Booster Pack includes cards that can be added to a Master Deck. Special cards can include Gold Characters that can use any color of Power Cards. Gold Power Cards can be used with any Character and can include the possibility of two or three dice roll combinations. The Booster pack also contains new and additional Opportunity and Special Ability Cards.

Match Play

Match Play is the standard game for a small group of players.

Requirements:

Match Play is for two to four players using a single deck of 60 cards. Two six-sided dice are also needed. The original Master Deck is the main deck but Booster Cards can be used to supplement it. If Booster Cards are used only 60 cards can be used for play. The Booster Cards can be shuffled into the Master Deck and then a number of random cards should be removed before play so that the playing deck will have no more than 60 cards.

Object:

The object of the game is to clear your opponent’s battlefield of all Character Cards. A battlefield consists of one Leader and up to three Guards. When a player’s Character Cards on the battlefield have been eliminated that player is out of the game. The last remaining player is the winner.

Preparation:

Play begins by shuffling the cards of the Master Deck. This will be the Play Deck. From the Play Deck deal one card, face down, to each player. Each player will turn over the card in front of them but leave room for three more cards called the Guards. See the chart below for play formation for each player. This will be the player’s Playing Board. (For a shorter game use fewer guards.)

Next, four cards are dealt to each player to form the playing hand. All players must have no more than four cards in their hand at any time during the game. Any player having more than four cards in their hand at the end of a round must place enough cards in the Discard Pile to have four.

1 = Leader Card, 2 = Guards, 3 = Draw Pile, 4 = Discard Pile

The Playing Board can have no more than four cards at one time. During play, any non-Character card can be replaced by a Character Card from a player’s hand.

The remaining cards become the Drawing Pile. If the Draw Pile is empty shuffle the Discard pile and start a new Draw pile.

The Play

On each turn, the player must do only one of the following options:

The Challenge

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Tournament Play

Tournament Play is a long game for multiple players using their own decks.

Requirements:

    Tournament Play is for two to eight players each using their own deck. Two six-sided dice are also needed. The original Master Deck is the main deck but Booster Cards can be used to supplement the deck for each player. If Booster Cards are used only 40 cards per person can be used for play. The Booster Cards can be shuffled into the Master Deck and then a number of random cards should be removed before play so that the playing deck will have no more than 40 cards.

Object:

    The object of tournament play is to clear all your opponents’ battlefields and to claim their Prize Cards. A battlefield consists of one Leader card, two Guards, and a Prize Card. When the Leader and the Guards have been eliminated through battle the player is out of the game and must permanently forfeit the Prize Card to the winner. The last remaining player with characters in their battlefield is the tournament winner.

Preparation:

    Play begins with each player shuffling their own deck of cards then counting out four piles of ten cards to be used for play. Each player will then pick the top card of each of the four piles and place those cards face down on the table. Without looking at the cards they are arranged so that there is one card placed in front of two cards and another card behind the two. See the chart below for play formation for each player. This will be the player’s Playing Board.

1 = Leader Card, 2 = Guards, 3 = Prize Card, 4 = Draw Pile, 5 = Discard Pile

    Next, each player takes the next four cards from their piles to use as the playing hand. All players must have no more than four cards in their hand at any time during the game. Any player having more than four cards in their hand at the end of a round must place enough cards in the Discard Pile to have four. The remaining cards are combined to become a player’s Draw Pile. Once all the cards from a Draw Pile are used they remain out of play for the remainder of the Tournament. Finally, each player turns over the Leader Card and the two Guards on the Playing Board face up. The Prize Card must remain face down on the board.

The Play

    On each turn, the player must do only one of the following options. 

The Challenge

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Power Play

Power Play is a fast head-to-head set of rules for quick play.

Requirements:

Power Play is for two players and uses a single deck of 60 cards. Two six-sided dice are also needed. The original Master Deck is the main deck but Booster Cards can be used to supplement it. If Booster Cards are used only 60 cards can be used for play. The Booster Cards can be shuffled into the Master Deck and then a number of random cards should be removed before play so that the playing deck will have no more than 60 cards.

Object:

The object of the game is to clear your opponent’s battlefield of the Main Character Card and all linked cards. A battlefield consists of only one Character which can be linked to additional Characters. When a player’s Character Cards on the battlefield have been eliminated that player is out of the game, the game is over, and the other player is the winner.

Preparation:

Play begins by shuffling the cards of the Master Deck. If Booster Cards are added to the deck then a number of random cards should be removed so that only 60 cards remain. This will be the Play Deck.

From the Play Deck deal one card, face down, to each player. Without looking at the card each player will put this card in front of them. This will be the player’s Playing Board. The rest of the cards will form the Draw Pile. During play, the face down card on the board card can be replaced by a Character Card from a player’s hand if it is not already a Character Card.

Next, four cards are dealt to each player to form the playing hand. Each player must have no more than four cards in their hand at any time during the game. Any player having more than four cards in their hand at the end of a round must place enough cards in the Discard Pile to have four.

The remaining cards become the Drawing Pile. If the Draw Pile is empty shuffle the Discard pile and create a new Draw pile.

Finally, each player turns the card on their Playing Board face up.

The Play

On each turn, the player must do only one of the following options.

The Challenge

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Single Play

Single Play is a solitaire game.

Requirements:

Single Play is for one player using both the Master Deck and all the Booster Packs (six in all) combined into one deck of 60 cards and called the Booster Deck. Two dice are also needed. In effect, the player battles against the Booster Deck.

Object:

The object of the game is to remove all the cards of the Booster Deck before being eliminated.

Preparation:

Begin by shuffling both decks. Divide the Booster Deck into four piles, face down. When done, turn over the top card of each pile. Take hold of the Master Deck.

The Play:

From the Master Deck, deal three cards and flip over the last card. If possible, use that card to eliminate a card from the Booster Deck based on the following rules. 

The Battle:

An attack can take place when there is a Character Card on the board with at least one Power Card attached for the player and a Character Card on one of the four piles. When a player reveals another Character Card from the Master Deck, they must attack. The Booster Pack always attacks first. Two dice are first rolled for the Booster Pack and any card revealed on the other piles are used including all Special Ability Cards. If the Booster Deck attack is successful the Player must discard the Character card and all attached cards, as well as the Character Card, revealed in the Master Deck. The Player can then attack using any Power Cards attached to the Character on the board. If the attack is successful all the face-up cards on the piles are removed unless there is more than Character Card on the piles. In such a case, the cards relating to the first Character are removed and the top card of each remaining pile is turned over and used for the battle with the next Character.

After all defeated Characters are discarded, play then continues as before.

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Strategy